Like sugar cookies, I find my taste buds flourish in simple sugary treats. The easy to digest glucose is nearly instantaneous and wonderful in every respect. Maybe that is why I really enjoy Vanilla ST over SSF2THDR.
Puns aside, it seems SSF2THDR has some balance issues. I had worries upon release of the game, but I didn't want to voice them lest any new developments came to the interweb news of Fighting Games. Unfortunately, I was correct in my worry - more developments have proved there are more hazardous matchups than I had anticipated.
I love ST. It isn't perfect, but goddamn it is fun and exciting. In no other game do I feel like Guile or Ryu, using offensive strategies to create defensive walls for my opponents to penetrate. Every single character has really interesting tools which set ST apart from a more balanced game, Hyper Fighting. It seems like David Sirlin and Seth Killian had this all in mind for HD Remix, more so than myself. While Sirlin wooed me by stating mesianic mission to balance ST more than it is already is, Seth had something different to say.
I can get behind Seth on this one, but I can't help but feel massively betrayed by Sirlin as well as sneakily beaten in logic by Capcom. You see, Akuma is still WAY too good in HDR. His hotboxes are just plain obnoxious. It would seem he is due for a patch or banning by the SRK community. But after Damdai's amazing pilgrimmage, the Evo heads are calling it all a bluff. Even after handily beating Valle and Choi online, still Mr. Wizard is against banning Akuma at Evo. We cry injustice - HDR is supposed to be "balanced." And here Seth tells us it doesn't have to be.
Fine. I'll buy all of it. I am cool with this injustice. Just don't fool me again, Capcom.